Using Competitive Multi-Agent Swarms and Multi-Armed Bandits to autonomously discover and exploit high-converting creative angles.
Static ad campaigns fail because they lack the speed to adapt to live consumer sentiment. We replaced human-led A/B testing with a self-evolving creative factory.
By the time a human analyst identifies a high-performing ad, market sentiment has already shifted. Agents react in milliseconds.
A single LLM prompt produces repetitive results. Competitive swarms ensure "Diversity of Thought" through conflicting personas.
Rule-based reallocation often misses "Black Swan" conversion spikes. Our MAB engine uses Thompson Sampling to find winners early.
Unlike my Clinical Architectures, this system prioritizes Exploration. It is designed to bet small, fail fast, and win big.
The orchestrator spawns multiple agents with distinct "Psychographic Personas" (e.g., Logical, Empathetic, Provocative). They are given a product brief and forced to compete for the best headline hook.
Instead of a Policy-as-Code gate, we use a live Reward Signal. Every click, conversion, or scroll-stop event is fed back into a Multi-Armed Bandit (MAB) algorithm as a reinforcement signal.
The system utilizes Thompson Sampling to distribute traffic. It dynamically moves spend toward the "Winning" agent's creative while keeping a small percentage in "Discovery" to prevent creative fatigue.
> [SPAWN] Creative_Agent_A (Persona: 'Logic')
> [SPAWN] Creative_Agent_B (Persona: 'Urgency')
> [SPAWN] Creative_Agent_C (Persona: 'Empathy')
[COLLABORATE] Refining 'Project Nebula' hooks...
AGENT_B: "Only 12 seats left. Don't wait."
AGENT_A: "Cut 40% of overhead with Nebula."
[JUDGE] Brief merged. Variations deployed.
POLLING FOR CONVERSIONS...
# Thompson Sampling: Exploiting the winners.
{
"variant": "Urgency_Hook_B",
"conversion_reward": 1.0,
"mab_update": {
"alpha": 14.2, "beta": 2.1
},
ACTION: "Reallocating $450/hr to Variant_B",
"status": "CTR Delta: +18.4%"
}
Average ROI Increase
Driven by millisecond-latency budget rebalancing.Creative Variations / Day
Autonomous iteration via competitive swarms.Manual A/B Management
Human-in-the-loop oversight, not execution.